Sunday, March 23, 2008

Common limitations of mobile games

Mobile games tend to be small in scope and often rely on good game play over flashy graphics, due to the lack of dealing out power of the client devices. One major problem for developers and publishers of mobile games is describing a game in such detail that it provides the customer enough information to make a purchasing decision. Currently, Mobile Games are mainly sold through Network Carriers / Operators portals and this means there are only a few lines of text and perhaps a screenshot of the game to animate the customer. Two strategies are followed by developers and publishers to combat this lack of purchasing information, firstly there is a reliance on powerful brands and licences that pass on a suggestion of quality to the game such as Tomb Raider or Colin McRae and secondly there is the use of well known and established play patterns (game play mechanics that are instantly recognisable) such as Tetris, Space Invaders or Poker. Both these strategies are used to reduce the perceived level of risk that the customer feels when choosing a game to download from the carrier’s deck.

Recent innovations in mobile games contain Single player, Multiplayer and 3D graphics. Virtual love games fit in to both of single player and multiplayer games. Multiplayer games are speedily finding an audience, as developers take advantage of the ability to play against other people, a natural extension of the mobile phone’s connectivity. With the current internet gambling boom various companies are taking advantage of the mobile market to attract customers, Ongame the founders of Poker Room developed in 2005 a working mobile version of its poker software available in both play money and real money. The player can play the game in a single player or multiplayer method for real or play money. As well, the MMORPG boom appears to hit the world of mobile games. According to their website CipSoft has developed the first MMORPG for mobile phones, known as TibiaME. SmartCell Technology, a mobile applications developer, is in growth of the first cross-platform MMORPG called Shadow of Legend. Shadow of Legend will have the capability to play on both a PC and a mobile device.

Sunday, March 16, 2008

Whole-house fan

Whole-house fan is a kind of fan installed in a building's ceiling, designed to suck hot air out of the building. It is occasionally confused with an attic fan.

A whole-house fan sucks hot air out of a structure and forces it into the attic. This displaces the very hot air attentive in the attic (which is pushed out the gable-end or soffit vents). Then, with windows and/or doors open to the external, the whole-house fan draws cooler outside air into the building to replace the hot air (creating a cooling breeze whilst doing so).

Attic fans, by comparison, only serve to remove some hot air from the attic; no cooling effect is supply to the actual living space.

Sunday, March 9, 2008

Supercomputer

The term Super Computing was first used by New York World newspaper in 1920 to refer to the huge custom built tabulators IBM had made for Columbia University. A supercomputer is a computer that leads the world in terms of processing capacity, mostly speed of calculation, at the time of its introduction. Supercomputers introduced in the 1960s were designed mainly by Seymour Cray at Control Data Corporation (CDC), and led the market into the 1970s until Cray left to form his own company, Cray Research. He then took over the supercomputer market with his original designs, holding the top spot in supercomputing for 5 years (1985–1990). In the 1980s a large number of smaller competitors entered the market, in a parallel to the making of the minicomputer market a decade earlier, but many of these disappeared in the mid-1990s "supercomputer market crash". Today, supercomputers are characteristically one-of-a-kind custom designs produced by "traditional" companies such as IBM and HP, who had purchased many of the 1980s companies to gain their experience, although Cray Inc. still specializes in structure supercomputers.

The term supercomputer itself is rather fluid, and today's supercomputer tends to become tomorrow's also-ran. CDC's near the beginning machines were simply very fast single processors, some ten times the speed of the fastest machines offered by other companies. In the 1970s most supercomputers were dedicated to running a vector processor, and a lot of the newer players developed their own such processors at lower price points to enter the market. In the later 1980s and 1990s, attention turned from vector processors to enormous parallel processing systems with thousands of simple CPUs; some being off the shelf units and others being custom designs. Today, parallel designs are based on "off the shelf" RISC microprocessors, such as the PowerPC or PA-RISC, and most current supercomputers are now highly-tuned computer clusters using commodity processors combined with custom interconnects.

Monday, March 3, 2008

Biology in Natural Science

This field encompasses a set of obedience that examines phenomena related to living organisms. The scale of learn can range from sub-component biophysics up to complex ecologies. Biology is concerned with the characteristics, classification and behaviors of organisms, as well as how species were formed and their interactions with each other and the natural environment.

The biological fields of botany, zoology, and medicine date back to near the beginning periods of civilization, while microbiology was introduced in the 17th century with the invention of the microscope. However it was not until the 19th century that biology became a unified science; once scientists discovered commonalities between all living things it was resolute they were best studied as a whole. Some key developments in the science of biology were the discovery of genetics; Darwin's theory of evolution through natural selection; the germ theory of disease and the function of the techniques of chemistry and physics at the level of the cell or organic molecule.

Modern Biology is divided into sub-disciplines by the kind of organism and by the scale being studied. Molecular biology is the study of the original chemistry of life, while cellular biology is the examination of the cell; the basic building block of all life. At a higher level, Physiology looks at the interior structure of organism, while ecology looks at how various organisms interrelate.